You don't need permission to transform STEM into STEAM!
Creativity in teaching and learning is the "secret sauce" to ensuring the success of our students in the 21st century. As the movement from STEM (Science, Technology, Engineering and Math) to STEAM (Science, Technology, Engineering, the Arts and Math) begins to gather momentum, more and more teachers as asking "are we allowed to do this?" when learning how to integrate the arts throughout their instruction.
This book serves as a resource for answering that question. Not only does it define the differences between STEM, Arts Integration and STEAM, it provides a process for implementing STEAM with integrity into the learning experience: bringing exploration, discovery and creative opportunities into all aspects of the traditional school model. Additionally, you'll find:
* Case studies from schools in urban, suburban and rural districts who are implementing STEAM with success, seeing increases of up to 85% in science and math-tested areas.
* Strategies that can be used immediately to bring a burst of STEAM into any classroom and
* Fully-developed STEAM lessons and assessment samples in grade bands from K-2, 3-5, 6-8 and 9-12
Explore the possibilities of STEAM-powered teaching and learning and discover how you can leverage this approach in your own school. No permission required!